home *** CD-ROM | disk | FTP | other *** search
/ 360 Degrees of: Wind Cave & Jewl Cave / 360 Degrees of: Wind Cave & Jewl Cave.iso / pc / DATA / VR.CST / 00002_initialize.ls next >
Encoding:
Text File  |  2007-08-20  |  701 b   |  24 lines

  1. on exitFrame me
  2.   
  3.   global panoqtvr
  4.   -- setup the rendering
  5.   getRendererServices().textureRenderFormat = #rgba8880
  6.   
  7.   -- Trick to avoid seeing the panorama cube's edges on OpenGL rendering
  8.   pano_cube = sprite(2).member.model(1)
  9.   repeat with i=1 to pano_cube.shaderlist.count
  10.     pano_cube.shaderlist[i].texturelist[1].quality = #low
  11.     pano_cube.shaderlist[i].texturelist[1].nearFiltering = TRUE
  12.   end repeat
  13.   
  14.   pano_cube.transform.rotation = vector(0,0,0)
  15. sprite(2).member.camera(1).WorldPosition = vector(0.0,0.0,0.0)
  16. sprite(2).member.camera(1).fieldofView = 85
  17. sprite(2).member.camera(1).transform.rotation = vector(0,0,0)
  18.   
  19.   
  20.   global demotimer
  21.   put the ticks into demotimer
  22.   
  23.   
  24. end